Generator by
@cleartonic
Goals by
@BaronHaynes
et al.
FAQ for bingo
Main Generator
Custom Generator
Choose any goals. Make sure all are unique, and none are blank.
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games
MM1 (R1): Collect a bonus ball from a Changkey on every screen they appear
MM1 (R1): Collect a bonus ball from a Mambu
MM1 (R1): Collect a placed 1up in any stage
MM1 (R1): Collect a placed large health drop in any 2 stages
MM1 (R1): Collect a placed large health drop in any stage
MM1 (R1): Collect every placed powerup in Elec Man's stage
MM1 (R1): Collect the Magnet Beam
MM1 (R1): Defeat 25 Killer Bombs
MM1 (R1): Defeat 25 Pepes
MM1 (R1): Defeat Bomb Man (stage and boss)
MM1 (R1): Defeat Cut Man (stage and boss)
MM1 (R1): Defeat Elec Man (stage and boss)
MM1 (R1): Defeat Fire Man (stage and boss)
MM1 (R1): Defeat Guts Man (stage and boss)
MM1 (R1): Defeat a Big Eye
MM1 (R1): Defeat a Gabyoall
MM1 (R1): Defeat a Suzy in two different stages
MM1 (R1): Defeat an enemy worth at least 800 points
MM1 (R1): Defeat every Blaster in Cut Man and Bomb Man's stages
MM1 (R1): Defeat every enemy in Cut Man's stage
MM1 (R1): Finish a stage with 30 or more bonus balls
MM1 (R1): Freeze 6 Super Cutters on the same screen simultaneously with Ice Slasher
MM1 (R1): Freeze every Fire Pillar in Fire Man's stage
MM1 (R1): Get a 1up from an enemy
MM1 (R1): Have all 3 green platforms in Guts Man visible onscreen at the same time
MM1 (R1): Reach 10,000 points
MM1 (R1): Reach 120,000 points
MM1 (R1): Reach 30,000 points
MM1 (R1): Reach 50,000 points
MM1 (R1): Reach 80,000 points
MM1 (R1): Touch the top of every yoku block in Ice Man's stage
MM1 (R2): Bring a Met's bullet all the way through the first long room in Guts Man's stage
MM1 (R2): Bring all 4 Crazy Razys to the left edge of screen 1 in Ice Man and despawn them
MM1 (R2): Bring the first Sniper Joe in Bomb Man to the ladder and climb to the top
MM1 (R2): Collect a placed large health drop in 3 different stages
MM1 (R2): Damage any boss with Rolling Cutter twice with the same shot (no select)
MM1 (R2): Defeat Guts Man with Fire Storm while shooting away from him only (no select)
MM1 (R2): Defeat Ice Man (stage and boss)
MM1 (R2): Defeat a set of 3 Changkeys for each spawn location in Fire Man's stage
MM1 (R2): Destroy a block in two different stages
MM1 (R2): Destroy every Gabyoall in a single stage
MM1 (R2): Destroy the 6 destructible blocks in Elec Man's stage (boss arena not needed)
MM1 (R2): Freeze 6 Changkeys on the same screen simultaneously with Ice Slasher
MM1 (R2): Freeze every enemy in Bomb Man's stage with Ice Slasher
MM1 (R2): Hit Elec Man with a Guts block
MM1 (R2): Pick up and throw every block in Cut Man's stage with Super Arm
MM1 (R2): Reach 200,000 points
MM1 (R2): Reach 250,000 points
MM1 (R2): Return to the start of Bomb Man's stage from the checkpoint
MM1 (R2): Return to the start of Guts Man's stage from the end of the first long screen
MM1 (R2): Ride the bottom moving platform in Guts once in both directions
MM1 (R3): Bring a flea from the start of Bomb Man's stage to the large ammo below the ladder
MM1 (R3): Collect 300,000 points from a single stage
MM1 (R3): Collect 99 bonus balls across any number of completed stages
MM1 (R3): Collect a placed large health drop in any 4 stages
MM1 (R3): Cross the floating platforms in Ice Man's stage without Magnet Beam
MM1 (R3): Damage Elec Man with Hyper Bomb
MM1 (R3): Damage any boss with 2 different special weapons
MM1 (R3): Defeat Fire Man with Rolling Cutter (no select glitch)
MM1 (R3): Defeat Ice Man with Hyper Bomb (no select glitch allowed)
MM1 (R3): Defeat Ice Man with Rolling Cutter (no select glitch allowed)
MM1 (R3): Defeat a Big Eye with only Hyper Bomb causing damage to it
MM1 (R3): Defeat any robot master twice
MM1 (R3): Defeat every Adhering Suzy in the robot master stages
MM1 (R3): Defeat every Gabyoall in 2 different stages
MM1 (R3): Freeze 6 Watchers on the same screen simultaneously with Ice Slasher
MM1 (R3): Place a Hyper Bomb on top of a frozen Fire Pillar and have it stay there
MM1 (R3): Reach 350,000 points
MM1 (R3): Reach 400,000 points
MM1 (R3): Reach 500,000 points
MM1 (R3): Reach Bomb Man's boss arena (pacifist, no select glitch)
MM1 (R3): Return to the first screen of Elec Man's stage from the boss gate
MM1 (R3): Return to the start of Fire Man's stage from the boss gate
MM1 (R4): Bring every Big Eye in Wily 1 under the ceiling
MM1 (R4): Collect a placed large health drop in every robot master stage
MM1 (R4): Collect every placed powerup in Wily 1 and 2
MM1 (R4): Collect the Yashichi
MM1 (R4): Complete any stage without taking damage (checkpoint allowed)
MM1 (R4): Damage Copy Robot with Hyper Bomb
MM1 (R4): Damage any boss with 3 different special weapons
MM1 (R4): Defeat Copy Robot
MM1 (R4): Defeat Guts Man with Rolling Cutter (no select glitch allowed)
MM1 (R4): Defeat Wily Machine Phase 1 with Ice Slasher (no select glitch)
MM1 (R4): Defeat Yellow Devil (stage and boss)
MM1 (R4): Defeat Yellow Devil buster only
MM1 (R4): Defeat a Big Eye after hitting it with every weapon
MM1 (R4): Defeat a CWU-01P phase with each weapon except Ice across any number of fights
MM1 (R4): Defeat any one CWU-01P phase with Hyper Bomb only and survive the fight
MM1 (R4): Defeat every Big Eye in Mega Man 1
MM1 (R4): Defeat every Gabyoall in the robot master stages
MM1 (R4): Destroy a destructible block in 4 different stages
MM1 (R4): Get all 5 Kamadomas at the start of Bomb stuck under the left slide tunnel
MM1 (R4): Reach 700,000 points
MM1 (R4): Reach 800,000 points
MM1 (R4): Return to the start of Cut Man's stage from the boss gate
MM1 (R4): Throw a Guts block at every robot master with one in their arena
MM10 (R1): Buy a Shock Guard and use it
MM10 (R1): Collect 2 placed E-Tanks
MM10 (R1): Collect 2 placed W-Tanks
MM10 (R1): Collect a placed 1up in two different stages
MM10 (R1): Collect and spend 50 screws in the shop
MM10 (R1): Collect every placed pickup in Sheep Man
MM10 (R1): Collect every placed pickup in Strike Man
MM10 (R1): Collect the E-Tank in Wily 1
MM10 (R1): Deal the final blow to Sheep Man while he is a cloud
MM10 (R1): Defeat 10 Little Pachipachis and then defeat Octobulb
MM10 (R1): Defeat 3 unique Tsurare Stamps
MM10 (R1): Defeat 4 enemies with a single Thunder Wool
MM10 (R1): Defeat 5 unique enemies with a single Water Shield
MM10 (R1): Defeat Blade Man (stage and boss)
MM10 (R1): Defeat Chill Man (stage and boss)
MM10 (R1): Defeat Commando Man (stage and boss)
MM10 (R1): Defeat Flame Man's Weapons Archive using only exploded Water Shields
MM10 (R1): Defeat Nitro Man (stage and boss)
MM10 (R1): Defeat Pump Man (stage and boss)
MM10 (R1): Defeat Sheep Man (stage and boss)
MM10 (R1): Defeat Solar Man (stage and boss)
MM10 (R1): Defeat Strike Man (stage and boss)
MM10 (R1): Defeat Tricastle without standing on any platforms
MM10 (R1): Defeat a Keeper after destroying 4 soccer balls
MM10 (R1): Defeat a Sprinklan
MM10 (R1): Defeat every Dockalocker in Strike Man
MM10 (R1): Defeat every Haiker N in Pump Man's stage
MM10 (R1): Defeat every Suzy and Shield Attacker in Chill Man's stage
MM10 (R1): Defeat every enemy in Chill Man's stage
MM10 (R1): Defeat every enemy in Solar Man's stage
MM10 (R1): Defeat the Napalm Man Weapons Archive using Water Shield only
MM10 (R1): Defeat the Wood Man Weapons Archive using Solar Blaze only
MM10 (R1): Destroy a wall with Commando Bomb
MM10 (R1): Destroy all breakable walls in Blade Man's stage
MM10 (R1): Destroy all ice blocks in Chill Man
MM10 (R1): Destroy one Changkey from every dispenser in Solar Man's stage
MM10 (R1): Detonate every bomb in Nitro Man's stage
MM10 (R1): Do the final sandstorm screen in Commando Man backwards
MM10 (R1): Escort a Darspider into a bottomless pit
MM10 (R1): Escort the Tsurare Stamp in Commando's checkpoint across the quicksand
MM10 (R1): Freeze a Darspider while it's upside down and have it fall to the floor
MM10 (R1): Freeze a Shield Attacker TRL while it's turning around
MM10 (R1): Freeze a Tsurare Stamp with Chill Spike while it's in mid-air
MM10 (R1): Get the final hit on any Robot Master except Solar with an exploded Water Shield
MM10 (R1): Get the finishing blow on any Robot Master except Pump with Thunder Wool
MM10 (R1): Have 4 frozen enemies on screen at once
MM10 (R1): Have Eddie, Beat, and Rush onscreen at the same time
MM10 (R1): In Chill Man's stage, return to the checkpoint from the boss door
MM10 (R1): In Sheep Man's stage, stand on the head of every Bari III without killing any of them
MM10 (R1): Make every colored block disappear in Sheep Man's stage
MM10 (R1): Pop a bubble from every bubble generator in Pump Man's stage
MM10 (R1): Push an Oshitsu Osarettsu all the way to the right ladder in Nitro Man's stage
MM10 (R1): Reach Commando Man's boss gate without detonating any mines
MM10 (R1): Reach Nitro Man's boss gate without riding any trucks
MM10 (R1): Return to the checkpoint from the boss gate in Solar Man's stage
MM10 (R1): Return to the start of the first horizontal screen in Pump from the screen edge
MM10 (R1): Shoot a ball thrown by every Mecha Pitchan and Cargou Q in Strike Man's stage
MM10 (R1): Stand in the gutter between every speed bump in the last screen of Nitro
MM10 (R1): Stay airborne for 10 seconds without Wheel Cuttering the same wall twice in a row
MM10 (R1): Touch the top of every yoku block in Sheep Man's stage
MM10 (R2): Collect a placed 1up in 3 different stages
MM10 (R2): Collect and spend 100 screws in the shop
MM10 (R2): Collect every placed pickup in Wily 2
MM10 (R2): Complete Commando Man's stage (pacifist)
MM10 (R2): Complete Nitro Man's stage (pacifist)
MM10 (R2): Complete Wily 1, using Triple Blade only on all Weapons Archives
MM10 (R2): Complete any Mega Man 10 goal on this card in Hard Mode
MM10 (R2): Complete any stage (and boss) in Hard Mode
MM10 (R2): Defeat Crab Puncher
MM10 (R2): Defeat Strike Man with Wheel Cutter only
MM10 (R2): Defeat Suzak & Fenix at the same time with an exploding Water Shield
MM10 (R2): Defeat all Weapons Archives in chronological order
MM10 (R2): Defeat both Keepers in Strike Man without riding their fists
MM10 (R2): Defeat the Gemini Man Weapons Archive using Thunder Wool only
MM10 (R2): Defeat the Slash Man Weapons Archive using Commando Bomb only
MM10 (R2): Destroy 4 Changkeys in Solar with a single shot of any weapon
MM10 (R2): Destroy Crab Puncher's hands and then defeat it
MM10 (R2): Enlarge Solar Man's sun twice and shrink his sun twice, then defeat him
MM10 (R2): Freeze every freezable enemy in a stage
MM10 (R2): Get the finishing blow on Blade Man with a traveling Wheel Cutter
MM10 (R2): Have the Tsurare Stamp in Commando's checkpoint land in every mine pit
MM10 (R2): Reach the boss door in Wily 2 after switching the conveyor direction 3 times without dying
MM10 (R2): Return to the screen after Keeper 1 from the 1up in Strike Man's stage
MM10 (R2): Return to the start of Nitro Man's stage from the placed 1up
MM10 (R2): Turn 3 different enemy types into 1ups with one M-Tank
MM10 (R2): Turn 5 or more enemies into 1ups with an M-Tank
MM10 (R2): Turn a Tsurare Stamp in the robot master stages into a 1up with an M-Tank
MM10 (R2): Use Wheel Cutter to ride to the top of every crusher in Wily 2
MM10 (R3): Acquire Rush Jet in the robot master stages
MM10 (R3): Be saved from a pit by Beat and delivered onto spikes with Shock Guard
MM10 (R3): Collect a placed 1up in 4 different stages
MM10 (R3): Complete Pump Man's stage (pacifist) (requires Chill Spike)
MM10 (R3): Complete Sheep Man's stage (pacifist)
MM10 (R3): Complete Strike Man's stage (pacifist)
MM10 (R3): Complete Wily 1 using a single weapon for each Weapon Archive trifecta
MM10 (R3): Defeat Block Devil
MM10 (R3): Defeat Suzak & Fenix using only Rebound Striker
MM10 (R3): Defeat all Weapons Archives, only pressing shoot once per round
MM10 (R3): Defeat each Keeper in Strike Man with a different special weapon only
MM10 (R3): Destroy every ice block in Wily Stage 2
MM10 (R3): Do two sandstorm screens in Commando Man's stage backwards
MM10 (R3): Enter Chill Man's boss gate without any ice blocks in the last screen breaking
MM10 (R3): Get gooped by every Numetall in Pump Man's stage (top path required)
MM10 (R3): Get the finishing blow on Block Devil using Thunder Wool
MM10 (R3): Get the finishing blow on Block Devil while it's hiding underneath the floor
MM10 (R3): Have 4 trucks on the screen at once in Nitro Man
MM10 (R3): Reach Blade Man's boss gate without standing on any seesaws
MM10 (R3): Return to the checkpoint room in Sheep from the end of the yoku block screen
MM10 (R3): Summon Rush Coil on spikes in 3 different stages
MM10 (R4): Collect any 6 placed 1ups in any number of stages
MM10 (R4): Collect every placed pickup in Wily 4
MM10 (R4): Collect every placed pickup in Wily 5
MM10 (R4): Collect the E-tank at the end of Wily 5 and then return to the start of the stage
MM10 (R4): Complete any stage without Mega Man's helmet
MM10 (R4): Defeat 2 different minibosses using only Rebound Striker
MM10 (R4): Defeat Nitro Man using only Thunder Wool
MM10 (R4): Defeat Wily Capsule
MM10 (R4): Defeat Wily Machine phase 1 without touching the D-pad
MM10 (R4): Defeat a Neo Heli Metall in the first elevator in Wily 3
MM10 (R4): Escort the first Darspider in the last screen of Blade into a bottomless pit
MM10 (R4): Reach Blade Man's boss gate (pacifist)
MM10 (R4): Reach the boss door in Wily 5 without jumping
MM10 (R4): Reach the miniboss gate in Solar without pressing the jump button
MM10 (R4): Return to the start of the final Wily 2 crusher screen from the right side of the pit
MM10 (R4): Return to the start of the final screen in Blade from the boss gate
MM10 (R4): Ride up the outside of Block Devil's boss arena with Wheel Cutter
MM2 (R1): Bring all 3 Sniper Armors in Flash's last screen to the left wall
MM2 (R1): Collapse a Blocky and defeat it without taking damage
MM2 (R1): Collect a placed 1up
MM2 (R1): Collect every E-Tank in a single stage
MM2 (R1): Complete any stage (and boss) with Metal Blade equipped the whole time
MM2 (R1): Cross the falling blocks in Bubble Man's stage without any of them falling
MM2 (R1): Defeat 3 or more enemies other than Pipi with a single shot of Metal Blade
MM2 (R1): Defeat 3 or more enemies with a single charged Atomic Fire
MM2 (R1): Defeat 3 or more enemies with a single shot of any special weapon
MM2 (R1): Defeat 4 Petit Goblins for every Goblin platform in Air Man's stage
MM2 (R1): Defeat 50 Tellys across a minimum of two stages
MM2 (R1): Defeat 50 moles
MM2 (R1): Defeat Air Man (stage and boss)
MM2 (R1): Defeat Bubble Man (stage and boss)
MM2 (R1): Defeat Crash Man (stage and boss)
MM2 (R1): Defeat Flash Man (stage and boss)
MM2 (R1): Defeat Heat Man (stage and boss)
MM2 (R1): Defeat Mecha Dragon
MM2 (R1): Defeat Metal Man (stage and boss)
MM2 (R1): Defeat Quick Man (stage and boss)
MM2 (R1): Defeat Wood Man (stage and boss)
MM2 (R1): Defeat a Blocky in 2 different stages
MM2 (R1): Defeat a Springer
MM2 (R1): Defeat an Anko with Leaf Shield
MM2 (R1): Defeat every Batton in Wood Man's stage
MM2 (R1): Defeat every Sniper Armor in Flash Man's stage
MM2 (R1): Defeat every enemy in Flash Man's stage
MM2 (R1): Defeat one every type of enemy in any robot master stage
MM2 (R1): Fully exhaust Quick Boomerang's ammo without mashing
MM2 (R1): Get the 2nd Sniper Armor in Flash Man's stage stuck above the large health
MM2 (R1): Let a Pipi drop its egg, then defeat all 8 birds that spawn from it
MM2 (R1): Make a falling platform in Bubble drop and use Time Stopper to land on it again
MM2 (R1): Place an Item 3 on the side of a "Dr. W" sign
MM2 (R1): Return to the start of Bubble Man's stage from the end of screen 1
MM2 (R1): Throw an Item 3 and have it bounce along the ground ten times
MM2 (R1): Touch the top of every yoku block in Heat Man's stage
MM2 (R2): Collect a placed 1up in two different stages
MM2 (R2): Collect all placed powerups in Crash Man's stage
MM2 (R2): Collect all placed powerups in Quick Man's stage
MM2 (R2): Collect and possess 3 E-Tanks simultaneously
MM2 (R2): Complete Bubble Man's stage (pacifist)
MM2 (R2): Complete Metal Man's stage (pacifist)
MM2 (R2): Complete the laser section in Quick Man without using Time Stopper
MM2 (R2): Defeat 2 of every animal-type enemy in the robot master stages
MM2 (R2): Defeat Flash Man with Crash Bomb only (Difficult Mode)
MM2 (R2): Defeat Picopico-kun
MM2 (R2): Defeat Picopico-kun with Bubble Lead only
MM2 (R2): Defeat a Big Fish in Wily 3
MM2 (R2): Defeat a Blocky with a fully charged Atomic Fire
MM2 (R2): Defeat a Picopico-kun robot with every weapon that can damage it
MM2 (R2): Defeat every Scworm dispenser in the robot master stages
MM2 (R2): Defeat every enemy in Quick Man's stage
MM2 (R2): Defeat every miniboss in Mega Man 2
MM2 (R2): Delay a robot master's introduction with Time Stopper
MM2 (R2): Destroy 3 Petit Kerogs with one shot of any special weapon
MM2 (R2): Destroy all 10 Battons in Wood Man screen 1 with one shot of any special weapon
MM2 (R2): Dodge 10 fireball patterns from the Mecha Dragon in a row
MM2 (R2): Get two Sniper Armors in Flash Man's stage to jump down a pit
MM2 (R2): Grab every ladder on every screen in Crash Man's stage
MM2 (R2): Guide a group of three M-445s offscreen to the right in Bubble Man's stage
MM2 (R2): Make Quick Man power pose in the center of his boss arena with a special weapon
MM2 (R2): Reach any robot master's boss gate with Leaf Shield equipped the whole time
MM2 (R2): Reduce Quick Man's health from any amount to zero with Time Stopper
MM2 (R2): Return to the start of Crash Man's stage from the start of the last screen
MM2 (R2): Run the entire fast direction of every conveyor in Metal Man's stage
MM2 (R3): Bring a Flyboy to the end of screen 1 of Heat Man
MM2 (R3): Collect all placed powerups in Wily 1 and Wily 2
MM2 (R3): Collect all placed powerups in Wily 1, 2, and 3
MM2 (R3): Collect and possess 4 E-Tanks simultaneously
MM2 (R3): Complete Metal screen 1 without using Flash, zipping, or taking damage
MM2 (R3): Complete the moving platforms in Crash Man without items (pacifist)
MM2 (R3): Defeat 30 Mets in the Guts Tank fight without Leaf Shield and then defeat the boss
MM2 (R3): Defeat Guts Tank
MM2 (R3): Defeat Heat Man with Metal Blade only
MM2 (R3): Defeat a Friender and an Anko with a fully charged Atomic Fire
MM2 (R3): Defeat any robot master without jumping (Difficult Mode)
MM2 (R3): Defeat every Sniper Armor (and its pilot) in the robot master stages
MM2 (R3): Defeat the robot masters from Mega Man I Gameboy
MM2 (R3): Defeat the robot masters from Mega Man II Gameboy
MM2 (R3): Defeat three baby frogs spit by a Kerog with 3 different special weapons
MM2 (R3): Destroy a breakable wall in 2 different stages
MM2 (R3): Destroy all breakable walls in Flash Man's stage
MM2 (R3): Escort the last Pierrobot's wheel to the boss gate in Metal Man's stage
MM2 (R3): Get Crash Man to throw a Crash Bomb on the ceiling
MM2 (R3): Get behind Mecha Dragon's head with Item 1 and return to the blocks without dying
MM2 (R3): Have 3 Robbits onscreen at the same time in Wood Man's stage
MM2 (R3): Heal any boss to full from 14 health or less
MM2 (R3): Reach and enter Air Man's boss gate without taking damage (checkpoints allowed)
MM2 (R3): Return to the start of the last screen in Air Man from the boss gate
MM2 (R3): Ride an Item 2 facing left from full ammo down to zero in a robot master stage
MM2 (R3): Tink a special weapon off any robot master
MM2 (R4): Bring a Flyboy to the end of the spike tunnel in Wily 2
MM2 (R4): Bring a Petit Goblin across the floating cloud section in Air Man
MM2 (R4): Bring a Petit Goblin to Air Man's boss gate without shooting any Pipis or eggs
MM2 (R4): Collect every placed powerup in Wily 1, 2, 3, and 4
MM2 (R4): Complete Air Man's stage (pacifist)
MM2 (R4): Complete Wood Man's stage (pacifist)
MM2 (R4): Complete either page of the menu in the robot master stages
MM2 (R4): Defeat Alien
MM2 (R4): Defeat Boobeam Trap
MM2 (R4): Defeat Bubble Man with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Guts Tank with Crash Bomb (Difficult Mode)
MM2 (R4): Defeat Mecha Dragon with Crash Bomb (Difficult mode only)
MM2 (R4): Defeat Metal Man with Metal Blade
MM2 (R4): Defeat any 3 robot masters with Metal Blade
MM2 (R4): Destroy every bombable wall in Mega Man 2
MM2 (R4): Have all 4 Monkings in Wood Man's stage onscreen at the same time
MM2 (R4): Reach Heat Man's boss gate (pacifist) without taking damage or zipping
MM2 (R4): Stand on Item 1, 2, and 3 in any boss fight and defeat the boss
MM3 (R1): Bonk your head on every Needle Press ceiling in Needle without taking damage
MM3 (R1): Bring every small bee dropped by a Have "Su" Bee to the end of Hard Man screen 1
MM3 (R1): Collect an E-Tank
MM3 (R1): Complete Doc Gemini (stage and bosses)
MM3 (R1): Complete Doc Needle (stage and bosses)
MM3 (R1): Complete Doc Shadow (stage and bosses)
MM3 (R1): Complete Doc Spark (stage and bosses)
MM3 (R1): Cross the first screen of Gemini Man forward, backward, and forward again
MM3 (R1): Defeat 20 junk blocks
MM3 (R1): Defeat 3 different enemy types in the same stage with rebounded Gemini Lasers
MM3 (R1): Defeat Doc Metal with Hard Knuckle only
MM3 (R1): Defeat Gemini Man (stage and boss)
MM3 (R1): Defeat Hard Man (stage and boss)
MM3 (R1): Defeat Kamegoro Maker
MM3 (R1): Defeat Kamegoro Maker with a different special weapon for each turtle
MM3 (R1): Defeat Magnet Man (stage and boss)
MM3 (R1): Defeat Needle Man (stage and boss)
MM3 (R1): Defeat Proto Man in all 3 stages
MM3 (R1): Defeat Shadow Man (stage and boss)
MM3 (R1): Defeat Snake Man (stage and boss)
MM3 (R1): Defeat Spark Man (stage and boss)
MM3 (R1): Defeat Top Man (stage and boss)
MM3 (R1): Defeat Top Man and drain all Top Spin ammo
MM3 (R1): Defeat a Big Snakey with any special weapon
MM3 (R1): Defeat a Bikky with Hard Knuckle
MM3 (R1): Defeat a Bubukan with Top Spin
MM3 (R1): Defeat a Gyoraibo with Top Spin
MM3 (R1): Defeat a Hammer Joe in two different stages
MM3 (R1): Defeat a Pickelman Bull in two different stages
MM3 (R1): Defeat a Yambow in two different stages
MM3 (R1): Defeat a Yambow with Top Spin
MM3 (R1): Defeat any 3 Doc Robots
MM3 (R1): Defeat any Doc Robot after hitting it with one of every weapon
MM3 (R1): Defeat any two unique minibosses
MM3 (R1): Defeat every Hologran in Shadow Man's stage
MM3 (R1): Destroy 4 yarn balls from the same Tama
MM3 (R1): Destroy every tadpole egg in a single room of Gemini or Doc Gemini
MM3 (R1): Destroy every tadpole egg in either Gemini or Doc Gemini
MM3 (R1): Destroy the 2 yarn balls from the 2nd Tama in Top before they leave the screen
MM3 (R1): Freeze a Bikky with Spark Shock
MM3 (R1): Freeze a Have "Su" Bee with Spark Shock
MM3 (R1): Freeze any two enemies of the same type, facing each other, with Spark Shock
MM3 (R1): Fully exhaust ammo for Needle Cannon by holding B and not releasing it
MM3 (R1): Get all 5 Mechakkeros in Top Man screen 1 stuck under the slide tunnel
MM3 (R1): Have an enemy stunned with Spark Shock transfer the stun to another enemy
MM3 (R1): Return to the large ammo pickup in Needle's second screen from the ladder
MM3 (R1): Return to the start of Hard Man's stage from the Proto Man ladder
MM3 (R1): Return to the start of Spark Man's stage from the edge of the multi-screen fall
MM3 (R1): Shoot a Search Snake under a sitting Mechakkero without defeating it
MM3 (R1): Shoot a surprise box and collect its item
MM3 (R1): Step on every Wanaan trap in Hard Man's stage
MM3 (R1): Tink a special weapon off a Doc Robot during a vulernable phase
MM3 (R1): Touch the top of every yoku block in Magnet Man's stage
MM3 (R2): Bring a tadpole to the end of the Penpen Maker screen in Gemini (pacifist)
MM3 (R2): Collect and possess 3 E-Tanks simultaneously
MM3 (R2): Collect every placed powerup in Doc Needle
MM3 (R2): Complete Snake Man's stage (pacifist)
MM3 (R2): Complete the Hologran and Parasyu rooms in Shadow Man's stage backwards
MM3 (R2): Defeat Doc Bubble with any combination of Gemini, Hard, and Top
MM3 (R2): Defeat Doc Crash with any combination of Shadow, Spark, and Magnet
MM3 (R2): Defeat Holographic Mega Mans
MM3 (R2): Defeat Magnet Man with Needle Cannon
MM3 (R2): Defeat Needle Man with Shadow Blade
MM3 (R2): Defeat Proto Man with special weapons only
MM3 (R2): Defeat Snake Man with Shadow Blade
MM3 (R2): Defeat Yellow Devil Mk. II
MM3 (R2): Defeat Yellow Devil Mk. II with Hard Knuckle
MM3 (R2): Defeat a Gemini clone with Magnet Missile only
MM3 (R2): Defeat every Giant Springer in Mega Man 3
MM3 (R2): Defeat every Hammer Joe in the robot master stages
MM3 (R2): Defeat every non-Proto Man miniboss in the robot master stages
MM3 (R2): Defeat every vulnerable enemy in Shadow Man's stage with Top Spin
MM3 (R2): Deliver the defeating blow to any robot master except Shadow or Heat with Top Spin
MM3 (R2): Freeze every Komasaburo in Top Man's stage with its mouth open
MM3 (R2): Get a drop stuck inside a solid object in 4 different stages
MM3 (R2): Get on Rush Jet, then defeat any boss without touching the ground
MM3 (R2): Get the final hit on any robot master except Needle with a rebounded Gemini Laser
MM3 (R2): Reach Top Man's boss gate with Hard Knuckle equipped the whole time
MM3 (R2): Return to the start of Snake Man's checkpoint room from the boss gate
MM3 (R2): Tink a special weapon off a robot master during a vulernable phase
MM3 (R3): Collect every placed powerup in Wily 1, 2, and 3
MM3 (R3): Complete Doc Gemini Man's stage (pacifist) without Jet or Marine
MM3 (R3): Complete Gemini Man's stage (pacifist)
MM3 (R3): Complete Shadow Man's stage (pacifist) without Rush Jet
MM3 (R3): Complete any stage without taking damage (checkpoints allowed)
MM3 (R3): Cross the last screen of Spark Man without activating a lift (no Rush Jet)
MM3 (R3): Defeat Doc Air with Search Snake only
MM3 (R3): Defeat Doc Quick with rebounded Gemini lasers only
MM3 (R3): Defeat Kamegoro Maker, only shooting while standing on a whirlpool
MM3 (R3): Defeat Needle Man with Search Snake
MM3 (R3): Defeat Proto Man with a different special weapon in 3 different stages
MM3 (R3): Defeat Shadow Man with Search Snake
MM3 (R3): Defeat Shadow Man with any combination of Gemini Laser and Spark Shock
MM3 (R3): Defeat Top Man (stage and boss) with Search Snake equipped the whole time
MM3 (R3): Defeat Top Man (stage and boss) without taking damage (checkpoints allowed)
MM3 (R3): Defeat Wily Machine Mk. III
MM3 (R3): Defeat a set of 3 fleas from a Tama with 3 different special weapons
MM3 (R3): Defeat each Returning Monking (3) in Hard Man's stage with a different special weapon
MM3 (R3): Defeat every tadpole egg in both Gemini and Doc Gemini
MM3 (R3): Destroy 8 snakes in the Snake Man fight and then defeat the boss
MM3 (R3): Destroy a quill fired in every direction by all 4 Hari Harrys on Needle screen 1
MM3 (R3): Gather 6 Walking Eyes in Shadow's stage and defeat them with one Top Spin
MM3 (R3): Have all 4 Dadas in the first screen of Snake onscreen at the same time
MM3 (R3): Reach Shadow Man's boss gate with Hard Knuckle equipped for the whole stage
MM3 (R3): Reach the Wily 2 boss gate and return to the start with Rush Coil only
MM3 (R4): Complete Doc Shadow's stage with Search Snake equipped the whole time
MM3 (R4): Complete Doc Spark's stage with Shadow Blade equipped the whole time
MM3 (R4): Complete all 4 Doc Robot stages and defeat Break Man without resetting the game
MM3 (R4): Complete either page of the menu in the robot master stages
MM3 (R4): Defeat Gamma
MM3 (R4): Defeat Holograph Mega Mans, hitting them only once with Shadow Blade per cycle
MM3 (R4): Defeat Kamegoro Maker with buster, only shooting while standing on a whirlpool
MM3 (R4): Defeat any 4 Doc Robots buster only
MM3 (R4): Defeat every miniboss in Mega Man 3
MM3 (R4): Defeat every robot master with their own weapon only
MM3 (R4): Defeat every vulnerable castle boss with Hard Knuckle
MM3 (R4): Get a drop stuck inside a solid object in every robot master stage
MM3 (R4): Reach Doc Flash's boss gate while auto-firing Needle Cannon the whole time
MM3 (R4): Reach Gemini Man's boss gate without taking damage (checkpoints allowed)
MM3 (R4): Spark Shock every Yambow in the Gemini water screen without any escaping
MM4 (R1): Activate every Battan and Hover in Mega Man 4
MM4 (R1): Activate every moving bridge in Ring Man's stage
MM4 (R1): Collect all placed powerups in Skull Man's stage
MM4 (R1): Collect an E-Tank
MM4 (R1): Collect every placed powerup in Bright Man's stage
MM4 (R1): Collect the Balloon Adapter and use it in a stage other than Pharaoh
MM4 (R1): Complete Cossack 1 using only Drill Bomb and Balloon
MM4 (R1): Cross the quicksand in Pharaoh's 1st screen 3 times without freezing or defeating an enemy
MM4 (R1): Defeat 3 Battontons with one Mega Buster shot
MM4 (R1): Defeat 6 enemies at once with Rain Flush
MM4 (R1): Defeat Bright Man (stage and boss)
MM4 (R1): Defeat Dive Man (stage and boss)
MM4 (R1): Defeat Drill Man (stage and boss)
MM4 (R1): Defeat Dust Man (stage and boss)
MM4 (R1): Defeat Mothraya
MM4 (R1): Defeat Pharaoh Man (stage and boss)
MM4 (R1): Defeat Ring Man (stage and boss)
MM4 (R1): Defeat Skull Man (stage and boss)
MM4 (R1): Defeat Toad Man (stage and boss)
MM4 (R1): Defeat a Garyoby
MM4 (R1): Defeat a Jumbig in two different stages
MM4 (R1): Defeat a Moby with any special weapon other than Flash Stopper
MM4 (R1): Defeat a Monoroader with Skull Barrier
MM4 (R1): Defeat an Escaroo with Dive Missile
MM4 (R1): Defeat both Kabatoncues in Ring Man's stage using only the Wire
MM4 (R1): Defeat one of each met type (Metall, Metall EX, Metall Swim)
MM4 (R1): Defeat the two Gachappons in Bright and Dust
MM4 (R1): Destroy every block in the Dust Man crusher room
MM4 (R1): Detonate every sea mine in Dive Man's stage
MM4 (R1): Fight and defeat a Moby while in Rush Marine
MM4 (R1): Freeze a Skeleton Joe when he's putting his head back on (see tooltip)
MM4 (R1): Get a Jumbig to jump into a pit in any stage
MM4 (R1): Get a Met to float in midair in the Dust Crusher
MM4 (R1): Knock down a Skeleton Joe using a special weapon
MM4 (R1): Shoot and defeat an enemy while suspended from the Wire
MM4 (R1): Skip a Moby using Balloon
MM4 (R1): Step on 7 different balloons without touching the ground or a ladder
MM4 (R2): Beat any stage (and boss) using Dust Crusher only
MM4 (R2): Bounce off of Rush Coil and defeat two enemies before hitting the ground
MM4 (R2): Collect and possess 4 E-Tanks simultaneously
MM4 (R2): Collect every placed powerup in Cossack 1 and 2
MM4 (R2): Complete Dust Man's stage (pacifist)
MM4 (R2): Defeat 3 robot masters that begin with the letter D
MM4 (R2): Defeat Drill Man with Rain Flush while he's underground
MM4 (R2): Defeat Skull Man (stage and boss) buster only, without sliding or charging
MM4 (R2): Defeat Square Machine
MM4 (R2): Defeat any boss other than Toad Man with uncharged buster shots only
MM4 (R2): Defeat every Battonton in Pharaoh, Skull, and Drill
MM4 (R2): Defeat every Jumbig in the robot master stages
MM4 (R2): Defeat every Taketento in the robot master stages
MM4 (R2): Deliver the finishing blow to a boss while riding Rush Jet
MM4 (R2): Deliver the finishing blow to an Escaroo using the Wire
MM4 (R2): Freeze Pharaoh Man with Flash Stopper when he's blue
MM4 (R2): Freeze both colors of Gyotot with Flash Stopper while they're jumping
MM4 (R2): Freeze two different colors of Monoroader with Flash Stopper
MM4 (R2): Get one of every drop from a Drill Man boulder or its fragments
MM4 (R2): Get the finishing blow on a robot master with the Wire
MM4 (R2): Reach any robot master boss gate with balloon equipped the whole time
MM4 (R2): Return to the checkpoint of Ring Man's stage from the boss gate
MM4 (R2): Return to the start of Bright Man's checkpoint from the room above it
MM4 (R2): Return to the start of Cossack 1 from the boss gate
MM4 (R2): Return to the start of Skull Man's stage from the end of the checkpoint room
MM4 (R2): Stand on the top of Square Machine while it's fully formed
MM4 (R3): Complete Cossack 1 and 2 using only Drill Bomb and Balloon
MM4 (R3): Complete any stage (and boss) with Pharaoh Shot only and full ammo
MM4 (R3): Cross the last screen in Drill Man without hitting any switches
MM4 (R3): Defeat Bright Man (stage and boss) using Ring and Skull only
MM4 (R3): Defeat Cockroach Twins with Ring Boomerang only
MM4 (R3): Defeat Dive Man (stage and boss) with Rush Marine equipped the whole time
MM4 (R3): Defeat Dive Man with Pharaoh Shot
MM4 (R3): Defeat Mothraya after letting it break 3 full holes in the floor
MM4 (R3): Defeat Ring Man (stage and boss) buster only, without sliding or charging
MM4 (R3): Defeat a Totem Polen after hitting it with 3 different special weapons
MM4 (R3): Defeat every miniboss in the robot master stages
MM4 (R3): Fully escort a flying umbrella across screen 1 of Toad Man in both directions
MM4 (R3): Get a Met to zip itself through the floor and out of bounds in the Dust Crusher
MM4 (R3): Reach the Cossack 3 boss gate without activating any rising platforms
MM4 (R3): Return to the start of Cossack 2 from the boss gate
MM4 (R3): Return to the start of Pharaoh's final screen from the boss gate
MM4 (R3): Shoot down 6 Dive Missiles with buster above the middle line in a single fight
MM4 (R3): Skip one of every miniboss type without defeating it
MM4 (R3): Traverse Toad screen 1 backwards without Rush Jet or moving via the d-pad
MM4 (R4): Complete Wily 1 and Wily 2 (pacifist)
MM4 (R4): Complete either castle (pacifist)
MM4 (R4): Cross Pharaoh's checkpoint room without activating a Hover, using only Balloon
MM4 (R4): Cross the spike room in Dust without Rush Jet or touching the top of any red blocks
MM4 (R4): Defeat Cossack Catcher
MM4 (R4): Defeat Metall Daddy
MM4 (R4): Defeat Skull Man (stage and boss) without pressing A
MM4 (R4): Defeat Tako Trash
MM4 (R4): Defeat Toad Man (stage and boss) without pressing A
MM4 (R4): Defeat Toad Man with Ring Boomerang only and have ammo left after the fight
MM4 (R4): Defeat every enemy in Wily 1, 2, and 3
MM4 (R4): Deliver the defeating blow to Wily Capsule with Ring Boomerang
MM4 (R4): Deliver the defeating blow to any 2 castle bosses with Wire equipped
MM4 (R4): Destroy 4 Monoroaders with a single charged Mega Buster
MM4 (R4): Get in Rush Marine in every body of water in Wily 1
MM4 (R4): Reach and enter Dust Man's boss gate using only Dive Missile and Wire
MM4 (R4): Return to the start of Pharaoh's checkpoint using only Balloon
MM4 (R4): Return to the start of Wily1's water section from the boss gate
MM4 (R4): Shoot and defeat Cockroach Twin #2 while hanging from Wire underneath the platforms
MM5 (R1): Assemble all 13 Lyrics in Stone's checkpoint and destroy them with 1 mega buster
MM5 (R1): Block a boss projectile with Star Crash
MM5 (R1): Collect an E-Tank
MM5 (R1): Collect and possess any 2 MEGAMAN V letters simultaneously
MM5 (R1): Collect any 3 MEGAMAN V letters (resets allowed)
MM5 (R1): Collect any MEGAMAN V letter
MM5 (R1): Damage Gyro Man with any weapon while he's in the clouds
MM5 (R1): Defeat 3 enemies with one rebounded Crystal Eye
MM5 (R1): Defeat 3 enemies with one shot of Water Wave
MM5 (R1): Defeat 3 enemies with one use of Power Stone
MM5 (R1): Defeat 5 or more enemies with one Mega Buster shot
MM5 (R1): Defeat 7 enemies with one use of Gravity Hold
MM5 (R1): Defeat Charge Man (stage and boss)
MM5 (R1): Defeat Crystal Man (stage and boss)
MM5 (R1): Defeat Dark Man 1
MM5 (R1): Defeat Gravity Man (stage and boss)
MM5 (R1): Defeat Gyro Man (stage and boss)
MM5 (R1): Defeat Napalm Man (stage and boss)
MM5 (R1): Defeat Star Man (stage and boss)
MM5 (R1): Defeat Stone Man (stage and boss)
MM5 (R1): Defeat Wave Man (stage and boss)
MM5 (R1): Defeat a Bomb Thrown (or Rock Thrown) in two different stages
MM5 (R1): Defeat a Dachone with any special weapon
MM5 (R1): Defeat a Mizzile
MM5 (R1): Defeat a Mousubeil in two different stages
MM5 (R1): Defeat a Power Muscler with Charge Kick only
MM5 (R1): Defeat any boss with uncharged buster shots only
MM5 (R1): Defeat every enemy in Gravity Man's stage with uncharged buster shots
MM5 (R1): Deliver the defeating blow to a Power Muscler with Gravity Hold
MM5 (R1): Destroy all 3 of a Rembakun's dropped bombs with 1 buster shot each
MM5 (R1): Dodge a full Crystal Eye pattern from Crystal Man without taking damage or using Star
MM5 (R1): Drop all 4 Pukapucker heads down the hole on Crystal Man's first screen
MM5 (R1): Fly across the falling blocks in Gyro using Super Arrow
MM5 (R1): Get Rush Coil to float in midair via a Gyro block, then jump off him and survive
MM5 (R1): Get a 1up from an enemy
MM5 (R1): Get a drop stuck inside a solid object
MM5 (R1): Get the Power Muscler in Napalm Man's stage to stand on spikes
MM5 (R1): Hit a Sumatran with all 3 Power Stone boulders from one shot
MM5 (R1): Reach Charge Man's boss gate (uncharged buster only) without sliding
MM5 (R1): Return to the start of Dark Man 1 from the end of the Rembakun room
MM5 (R1): Return to the start of the checkpoint room in Stone from the boss gate
MM5 (R1): Return to the start of the chicken room in Charge from the ladder
MM5 (R1): Ride Rush Jet through the asteroids in Star Man without jumping or falling off
MM5 (R1): Ride a small bubble up one screen in Wave Man's stage
MM5 (R1): Shoot 50 asteroids
MM5 (R1): Step on a Daidine in two different stages
MM5 (R1): Turn a Teckyun into a 1up using an M-Tank
MM5 (R1): Use an M-Tank to turn at least 5 enemies into 1ups
MM5 (R1): Visit all 3 hidden rooms in Stone Man's stage
MM5 (R2): Collect an M-Tank in two different stages
MM5 (R2): Collect and posess any 3 MEGAMAN V letters simultaneously
MM5 (R2): Collect and possess 3 E-Tanks simultaneously
MM5 (R2): Collect any 4 MEGAMAN V letters (resets allowed)
MM5 (R2): Collect every placed powerup in Dark Man stage 1 and 2
MM5 (R2): Complete Gravity Man's stage (pacifist)
MM5 (R2): Complete Star Man's stage with Super Arrow equipped the whole time
MM5 (R2): Complete the Wave Man boat section without defeating an enemy
MM5 (R2): Defeat Dark Man 2
MM5 (R2): Defeat Dark Man 2 with any combination Crystal Eye or Napalm Bomb
MM5 (R2): Defeat Dark Man 3
MM5 (R2): Defeat a Yudon with Napalm Bomb
MM5 (R2): Defeat an enemy with Super Arrow while standing on another arrow going full speed
MM5 (R2): Defeat every Mousubeil in the robot master stages
MM5 (R2): Defeat every enemy in Dark Man stage 1 and 2
MM5 (R2): Defeat every enemy in Stone Man's stage
MM5 (R2): Defeat one of every Sniper Joe type in the robot master stages
MM5 (R2): Deliver the defeating blow to Gravity Man with Water Wave
MM5 (R2): Deliver the defeating blow to any boss while riding Rush Jet
MM5 (R2): Deliver the final blow to any boss while standing on Rush Coil in midair
MM5 (R2): Destroy a Giree with an M-Tank
MM5 (R2): Destroy every Space Metall in Star Man's stage with 2 charged mega busters
MM5 (R2): Fully hide behind a foreground cloud on every screen of Gyro that has one
MM5 (R2): Get the Power Muscler in Gravity Man's stage to stand on spikes
MM5 (R2): Keep Beat summoned for a full non-Wave robot master stage without running out of energy
MM5 (R2): Reach Charge Man's boss gate with Napalm Bomb equipped the whole time
MM5 (R2): Reach any robot master's boss gate except Wave with Gyro equipped the whole time
MM5 (R2): Return to the first elevator in Gyro from the platform after the falling blocks
MM5 (R2): Turn 5+ enemies into 1ups with an M-Tank in a different stage than where you got it
MM5 (R2): Turn a Power Muscler into a 1up using an M-Tank
MM5 (R3): Assemble all 9 pukapellys in Dark 2 and destroy them with 1 Mega Buster
MM5 (R3): Bring both Heli Joes from the ladder back to the start of Napalm's cave room
MM5 (R3): Collect and possess any 4 MEGAMAN V letters simultaneously
MM5 (R3): Collect any 5 MEGAMAN V letters (resets allowed)
MM5 (R3): Collect every placed 1up in the robot master stages
MM5 (R3): Complete Charge Man's Stage (pacifist)
MM5 (R3): Complete Dark 3 (stage and boss) defeating every enemy with special weapons only
MM5 (R3): Complete Napalm Man's stage (pacifist)
MM5 (R3): Complete Stone Man's stage (pacifist)
MM5 (R3): Complete any robot master stage & boss except Wave/Charge with Power Stone only
MM5 (R3): Complete any robot master stage & boss except Wave/Napalm with Crystal Eye only
MM5 (R3): Defeat Big Pets
MM5 (R3): Defeat Charge Man with uncharged buster shots only
MM5 (R3): Defeat Dark Man 1 and Dark Man 3 (bosses only) with Beat
MM5 (R3): Defeat Dark Man 4
MM5 (R3): Defeat Gravity Man with rebounded Crystal Eye shots only
MM5 (R3): Defeat Gyro Man with any combination of special weapons other than Gravity
MM5 (R3): Defeat every Crystal Joe, Heli Joe, and Rider Joe in the robot master stages
MM5 (R3): Defeat every Power Muscler in the Robot Master stages
MM5 (R3): Get a double hit on any boss using Power Stone or Crystal Eye
MM5 (R3): Reach any boss gate other than Wave Man with Charge Kick equipped the whole time
MM5 (R3): Reach any robot master's boss gate except Wave with Star equipped the whole time
MM5 (R3): Return to the start of Dark Man 3 from the end of the checkpoint room
MM5 (R3): Return to the start of the Crystal dropper room from the 3rd shield attacker
MM5 (R3): Shoot a Metall Mommy, then defeat the 3 babies with 3 different special weapons
MM5 (R4): Collect all 8 MEGAMAN V letters (resets allowed)
MM5 (R4): Collect all 8 MEGAMAN V letters and summon Beat
MM5 (R4): Collect and use every M-Tank in Mega Man 5
MM5 (R4): Complete Crystal Man's Stage (pacifist)
MM5 (R4): Complete Wave's boat section (pacifist) without taking damage or skipping the boat
MM5 (R4): Complete any 3 castle stages (pacifist) except Dark 4, Wily 3, and Wily 4
MM5 (R4): Cross the falling blocks in Gyro twice without Rush Jet or Super Arrow
MM5 (R4): Defeat Big Pets with uncharged buster shots only and without using the d-pad
MM5 (R4): Defeat Circring Q9
MM5 (R4): Defeat Circring Q9 with Power Stone only
MM5 (R4): Defeat Dark Man 4 with Power Stone only and no pausing
MM5 (R4): Defeat Dark Man 4 with Star Crash only
MM5 (R4): Defeat Star Man with Charge Kick only
MM5 (R4): Defeat a Robot Master with Beat
MM5 (R4): Defeat any boss other than Wave Man with Charge Kick only
MM5 (R4): Defeat every enemy in Dark 1, 2, and 3
MM5 (R4): Defeat every enemy in Wily 1 and 2
MM5 (R4): Destroy the tower in Dark Man 4 in three cycles
MM5 (R4): Reach Star Man's boss gate (pacifist) without dying or refilling any health
MM5 (R4): Return to the bottom of the long spike pit from the start of the crusher in Wily 1
MM5 (R4): Return to the start of the water section in Wily 2 from the ladder at the end
MM6 (R1): Acquire the Energy Balancer
MM6 (R1): Anger a Brain Break, then get it to explode on its own in midair
MM6 (R1): Bonk your head on spikes in 2 different stages while in i-frames
MM6 (R1): Bounce on every individual spring in Plant Man's stage
MM6 (R1): Bring all the Skull Walkers in Tomahawk's checkpoint to the alcove at the end
MM6 (R1): Collect a drop from a Shigaraky's cannonball without shooting it
MM6 (R1): Defeat 5 enemies with one use of Centaur Flash
MM6 (R1): Defeat 6 fish in a row from the same Pelicanu without any touching the ground
MM6 (R1): Defeat Blizzard Man (stage and boss)
MM6 (R1): Defeat Centaur Man (stage and boss)
MM6 (R1): Defeat Centaur Man with uncharged buster shots only
MM6 (R1): Defeat Flame Man (stage and boss)
MM6 (R1): Defeat Flame Man with uncharged buster shots only
MM6 (R1): Defeat Gamarn and Gamadayu by punching his bombs back at him
MM6 (R1): Defeat Gamarn and Gamadayu in Yamato Man's stage
MM6 (R1): Defeat Knight Man (stage and boss)
MM6 (R1): Defeat Knight Man with uncharged buster shots only
MM6 (R1): Defeat Plant Man (stage and boss)
MM6 (R1): Defeat Rounder II
MM6 (R1): Defeat Tomahawk Man (stage and boss)
MM6 (R1): Defeat Wind Man (stage and boss)
MM6 (R1): Defeat Wind Man with uncharged buster shots only
MM6 (R1): Defeat Yamato Man (stage and boss)
MM6 (R1): Defeat Yamato Man with uncharged buster shots only
MM6 (R1): Defeat a Brain Break with Bilzzard Attack
MM6 (R1): Defeat a Cyber Gabyoall
MM6 (R1): Defeat a Gabgyo in two different stages
MM6 (R1): Defeat a Pooker in 2 different stages
MM6 (R1): Defeat a Shield Attacker GTR with Yamato Spear from the front
MM6 (R1): Defeat a Squidon
MM6 (R1): Defeat an enemy with a returning Knight Crusher
MM6 (R1): Defeat an enemy with the trailing fire of Flame Blast
MM6 (R1): Defeat any 2 unique minibosses
MM6 (R1): Defeat any boss with uncharged buster shots only
MM6 (R1): Defeat every Pandeeta in Wind Man's stage
MM6 (R1): Defeat every Wall Blaster II in both Flame and Centaur
MM6 (R1): Defeat every enemy in Blizzard Man's stage
MM6 (R1): Defeat two different Ben Ks in Yamato Man's stage
MM6 (R1): Detonate every Count Bomb in Blizzard Man's stage
MM6 (R1): Get both Brain Breaks in Knight Man's Stage to jump down the hole
MM6 (R1): Get the defeating blow on a Gorilla Tank from behind
MM6 (R1): Get the defeating blow on a miniboss with Plant Barrier
MM6 (R1): Lead a Brain Break to a ladder, then get it to jump down the hole
MM6 (R1): Lead a Choker Oh to the left edge of the water ceiling room in Centaur
MM6 (R1): Punch a Curlinger into another Curlinger
MM6 (R1): Punch a Molier and send it flying backwards
MM6 (R1): Reach Tomahawk's boss gate buster only without charging or sliding
MM6 (R1): Return to the front of the Blizzard submarine from the first bomb after it
MM6 (R1): Return to the start of Wind Man's stage from the end of the long Cannonopeller room
MM6 (R1): Send a Squidon into orbit with Wind Storm
MM6 (R1): Send a fish into space with Wind Storm
MM6 (R1): Stand on top of a Metall Potton
MM6 (R1): Touch the spikes in Flame Man's stage and survive
MM6 (R1): Visit a stage with an alternate color palette
MM6 (R1): Wake up every Brown in Knight Man's stage without defeating any
MM6 (R2): Bonk your head on spikes in 3 different stages while in i-frames
MM6 (R2): Collect and posess 3 E-Tanks simultaneously
MM6 (R2): Collect any BEAT letter
MM6 (R2): Complete Flame Man's stage (pacifist)
MM6 (R2): Complete Wind Man's stage (pacifist)
MM6 (R2): Complete any robot master stage (and boss) with JET only
MM6 (R2): Complete any robot master stage (and boss) with POW only
MM6 (R2): Complete any robot master stage (and boss) with POW or JET only
MM6 (R2): Complete every section with an oscillating ceiling or floor
MM6 (R2): Complete the first screen of Centaur without taking damage (pacifist)
MM6 (R2): Defeat Blizzard Man with uncharged buster shots only
MM6 (R2): Defeat Metonger Z
MM6 (R2): Defeat Power Piston
MM6 (R2): Defeat Yamato Man without taking damage
MM6 (R2): Defeat any robot master with JET equipped the whole fight
MM6 (R2): Defeat every Cannopeller in Mr. X-1 with a different special weapon
MM6 (R2): Defeat every Power Slam in the robot master stages
MM6 (R2): Defeat one of each turret type in Mega Man 6
MM6 (R2): Destroy 4 Skull Walkers with one shot of any special weapon
MM6 (R2): Destroy all breakable objects in Blizzard Man's stage
MM6 (R2): Do a full slide across spikes and make it back to solid ground
MM6 (R2): Escort a bullet from the last Met in Mr. X-2 screen 1 back to the start
MM6 (R2): Get a Choker Oh to jump over a bottomless pit, and then into it
MM6 (R2): Get the last Pelicanu to drop a fish in the farthest left water hole in Centaur screen 1
MM6 (R2): Light all oil pits on fire in the first screen of Flame Man
MM6 (R2): Open a plantform with a special weapon
MM6 (R2): Reach Blizzard Man's boss gate without dying or refilling any health (pacifist)
MM6 (R2): Refill any special weapon from zero using the Energy Balancer
MM6 (R2): Return to the start of Flame Man's stage from the boss gate
MM6 (R2): Shoot 6 cannonballs from every Cannopeller in Wind while hovering on a fan
MM6 (R2): Use POW to prevent Yamato from reaching his spear head 3 times in a row
MM6 (R3): Break open a POW block in 3 different stages
MM6 (R3): Bring 4 Propeller Eyes to the first screen of Blizzard Man (pacifist)
MM6 (R3): Bring a Fire Telly from the end of the first pendulum room in Mr. X-3 back to the start
MM6 (R3): Bring a Fire Telly from the end of the last room in Mr. X-3 back to the start
MM6 (R3): Collect and posses 4 E-Tanks simultaneously
MM6 (R3): Collect any 2 BEAT letters simultaneously
MM6 (R3): Collect every placed powerup in Plant Man's stage
MM6 (R3): Complete Mr. X-4 (pacifist) without using JET
MM6 (R3): Complete Plant Man's stage (pacifist)
MM6 (R3): Defeat Flame Man using any 2 special weapons other than Wind Storm
MM6 (R3): Defeat Knight Man using any 2 special weapons other than Yamato Spear
MM6 (R3): Defeat Mechazaurus
MM6 (R3): Defeat Peat with Beat
MM6 (R3): Defeat Tomahawk Man using any 2 special weapons other than Plant Barrier
MM6 (R3): Defeat Tomahawk Man with uncharged buster shots and no E-Tanks
MM6 (R3): Defeat X Crusher
MM6 (R3): Defeat Yamato Man using any 2 special weapons other than Silver Tomahawk
MM6 (R3): Defeat every miniboss in the robot master stages
MM6 (R3): Destroy every POW and X block in Mr. X stage 3 and 4
MM6 (R3): Destroy every enemy in the Wily 2 Skull Walker screen with one Centaur Flash
MM6 (R3): Hit any enemy with 3 different special weapons before defeating it
MM6 (R3): Reach Knight Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Reach Wind Man's boss gate (pacifist) without dying or refilling any health
MM6 (R3): Stand on every type of floating platform in the robot master stages
MM6 (R3): Touch every bumper in the last room of Knight Man's stage
MM6 (R4): Bring every Choker Oh in Centuar to the right side of the spike pit simultaneously
MM6 (R4): Collect all 4 letters and summon BEAT
MM6 (R4): Collect and posses 6 E-Tanks simultaneously
MM6 (R4): Complete Mr. X-1 (pacifist) with JET equipped the whole time
MM6 (R4): Complete Wily 2 with Yamato Spear equipped the whole time
MM6 (R4): Complete Wily 3 using JET for 4 bosses and POW for the other 4 bosses
MM6 (R4): Complete Wily 4 using only special weapons other than Tomahawk
MM6 (R4): Complete any 3 castle stages (pacifist)
MM6 (R4): Defeat Mechazaurus entirely by punching his platforms back at him
MM6 (R4): Defeat Power Piston using either POW or JET only
MM6 (R4): Defeat Tank CSII
MM6 (R4): Defeat any robot master twice
MM6 (R4): Defeat every enemy in Wily Stage 1
MM6 (R4): Destroy every POW block in the robot master stages
MM6 (R4): Enter Flame Man's boss gate without any oil pits being lit on fire
MM6 (R4): Fly over X Crusher and land on the ground without taking damage
MM6 (R4): Get Brain Breaks to jump down every hole in the last screen of Wily 2
MM6 (R4): Get all 6 Brain Breaks in Wily 2 to chase you to the ladder and explode on their own
MM6 (R4): Reach Centaur Man's boss gate (pacifist) without dying or refilling any health
MM6 (R4): Return to the start of Plant Man's spring room from the boss gate
MM6 (R4): Return to the start of Wily 3 from the turret room without using JET (pacifist)
MM7 (R1): Acquire Auto's Hyperbolt and buy an item unlocked by it
MM7 (R1): Acquire a placed 1up
MM7 (R1): Acquire a placed 1up in 2 different stages
MM7 (R1): Attach King Gojulus to a sniper joe (via Everywheresaur glitch)
MM7 (R1): Burn all the trees in Slash Man's stage
MM7 (R1): Change the weather to snow in Cloud Man's stage
MM7 (R1): Collect all powerups in Turbo Man's stage
MM7 (R1): Collect any "RUSH" letter
MM7 (R1): Collect every placed powerup in Spring stage (including Hyperbolt)
MM7 (R1): Collect every placed powerup in Wily 1
MM7 (R1): Damage a Truck Joe's hearing with Noise Crush while he's backing up
MM7 (R1): Defeat 3 different enemy types with a fired Junk Shield particle
MM7 (R1): Defeat Bass Wily 1 after hitting him with every special weapon once
MM7 (R1): Defeat Bass in Wily Stage 1
MM7 (R1): Defeat Bass in the Intro stage
MM7 (R1): Defeat Burst Man (stage and boss)
MM7 (R1): Defeat Cloud Man (stage and boss)
MM7 (R1): Defeat Freeze Man (stage and boss)
MM7 (R1): Defeat Guts Man G
MM7 (R1): Defeat Junk Man (stage and boss)
MM7 (R1): Defeat Shade Man (stage and boss)
MM7 (R1): Defeat Slash Man (stage and boss)
MM7 (R1): Defeat Spring Man (stage and boss)
MM7 (R1): Defeat Turbo Man (stage and boss)
MM7 (R1): Defeat a Gilliam Knight in both wolf and man form on the full moon screen in Shade
MM7 (R1): Defeat a Shirokumachine GTV with its own Danger Wrapped projectiles
MM7 (R1): Defeat a miniboss in 2 different stages
MM7 (R1): Defeat an enemy with another enemy encased in a Danger Wrap bubble
MM7 (R1): Defeat both Truck Joes in Turbo Man's stage
MM7 (R1): Defeat every Shirokumachine GTV and Stegorus in the robot master stages
MM7 (R1): Destroy 20 Sisi Rockets and then defeat Sisi Truck
MM7 (R1): Destroy a Bomb Sleigh with the mini bomb of a different Bomb Sleigh
MM7 (R1): Destroy a Derusu Bee hive without shooting any bees
MM7 (R1): Detonate every bomb in Burst Man's stage
MM7 (R1): Dig up a Mega Bolt with Rush Search
MM7 (R1): Dig up a junk item with Rush Search
MM7 (R1): Electrify all the cloud platforms in Cloud Man's checkpoint room
MM7 (R1): Freeze 2 flame jets in Turbo Man's checkpoint room with one Freeze Cracker
MM7 (R1): Freeze all the molten slag in Junk Man's stage (bottom path required)
MM7 (R1): Get hit by a boss attack that restricts your movement
MM7 (R1): Light the 4 candles in Shade Man's dark room with Scorch Wheel
MM7 (R1): Make bubbles by using Scorch Wheel underwater
MM7 (R1): Return to start of Cloud Man's stage from end of checkpoint screen
MM7 (R1): Return to start of Turbo Man's stage from end of checkpoint screen
MM7 (R1): Return to the start of Burst Man's rising water room from the boss gate
MM7 (R1): Ride a full circuit of the last Technodon's running path in Slash Man's stage
MM7 (R1): Send all 4 Tamagodons into the hole in Slash Man's final screen
MM7 (R1): Stand on 2 different types of moving platforms while they're moving
MM7 (R1): Touch every light switch platform in Wily 1
MM7 (R2): Collect 3 placed E-tanks from unique locations
MM7 (R2): Collect 4 placed 1ups across any number of stages
MM7 (R2): Collect any 2 "RUSH" letters
MM7 (R2): Collect every placed powerup in Wily 1 and Wily 2
MM7 (R2): Complete Junk Man's stage (pacifist) without using Rush
MM7 (R2): Defeat 4 unique minibosses
MM7 (R2): Defeat Cloud Man (stage and boss) with Noise Crush equipped the entire time
MM7 (R2): Defeat Freeze Man with Scorch Wheel only
MM7 (R2): Defeat Gamerizer
MM7 (R2): Defeat Guts Man G with only redirected blocks
MM7 (R2): Defeat Junk Man (stage and boss) with Slash Claw equipped the entire time
MM7 (R2): Defeat Super Bass in Wily 2 after hitting him with every weapon once
MM7 (R2): Defeat Super Bass in Wily 2 using the Super Adapter only
MM7 (R2): Defeat a Dust Crusher while hanging from a magnet
MM7 (R2): Defeat a Sniper Joe with Proto Shield after blocking one of his shots
MM7 (R2): Defeat any 4 minibosses
MM7 (R2): Find 2 unique shop items with Rush Search
MM7 (R2): Freeze every flame jet in Turbo Man's checkpoint room
MM7 (R2): Get a Trio the Wheel orb to jump into the tire pit in Turbo Man's stage
MM7 (R2): Get covered in ketchup and prevent Slash Man from removing it for 2 slashes
MM7 (R2): Get the final hit on King Gojulus from the ground with Wild Coil
MM7 (R2): Hit any robot master with a weapon that causes a unique animation
MM7 (R2): Hit any robot master with a weapon that powers them up
MM7 (R2): Hold off Guts Man G's charge attack with uncharged buster shots
MM7 (R2): Supercharge Turbo Man or Spring Man with Thunder Bolt before defeating them
MM7 (R3): Burn, freeze, and electrify one stage element each
MM7 (R3): Collect all 4 "RUSH" letters and get the Suit Adapter
MM7 (R3): Complete Wily 2 (stage and boss) with the Suit Adapter equipped
MM7 (R3): Defeat HannyaNED²
MM7 (R3): Defeat HannyaNED² with Junk Shield only
MM7 (R3): Defeat HannyaNED² with Slash Claw only
MM7 (R3): Defeat Proto Man
MM7 (R3): Defeat Shade Man with Junk Shield only
MM7 (R3): Defeat Turbo Man with the Suit Adapter only
MM7 (R3): Defeat any robot master with the Suit Adapter only
MM7 (R3): Dig up 3 Mega Bolts with Rush Search
MM7 (R3): Dig up an item with Rush Search during any boss fight
MM7 (R3): Freeze and burn Slash Man or Burst Man in the same fight
MM7 (R3): Hit Gamerizer with a baby in a Danger Wrap bubble
MM7 (R3): Melt all of the ice on purple terrain in Freeze Man's stage with Scorch Wheel
MM7 (R3): Ride every Count Bomb NEO in Wily 3
MM7 (R4): Defeat Bass in three seperate fights
MM7 (R4): Defeat Burst Man without breaking a bubble yourself (uncharged buster only)
MM7 (R4): Defeat Cloud Man with the Suit Adapter only
MM7 (R4): Defeat Spring Man with Junk Shield only
MM7 (R4): Defeat Spring Man without breaking a spring (no Slash Claw)
MM7 (R4): Defeat Wily Machine 7 after destroying 7 Skull-tons
MM7 (R4): Heal Freeze Man from 1 health to full with Freeze Cracker, then defeat him
MM7 (R4): Power up every Robot Master that gets an advantage from a special weapon
MM7 (R4): test1
MM7 (R4): test2
MM8 (R1): Activate every X-block in Clown Part 1
MM8 (R1): Activate one of every type of bell block in Clown Man's stage
MM8 (R1): Break every destructible square block in the first half of Grenade Man’s stage
MM8 (R1): Bypass every swinging hammer in Grenade Man's stage from front and back
MM8 (R1): Climb back up the vertical screen in the Mid-Stage from the bottom
MM8 (R1): Collect a 1up
MM8 (R1): Collect a bolt
MM8 (R1): Collect any 2 bolts
MM8 (R1): Collect every bolt in the intro stage
MM8 (R1): Collect the placed large health and ammo pickups in Search Part 1
MM8 (R1): Complete 2 of the 4 Sword Man trials with only an incorrect weapon equipped
MM8 (R1): Complete Aqua Man Part 1 (pacifist)
MM8 (R1): Complete the intro stage (and boss) without damaging a tree or its turret
MM8 (R1): Connect the 3rd magnetic key in Sword Man's stage without Tornado Hold
MM8 (R1): Crush a Surumaker and a Shell'n with the same Ammoner
MM8 (R1): Damage Gorone 3 times in one fight with kicked Mega Balls
MM8 (R1): Defeat 4 Rompers with a single Tornado Hold
MM8 (R1): Defeat 5 or more enemies with a single charged Homing Sniper
MM8 (R1): Defeat Aqua Man (stage and boss)
MM8 (R1): Defeat Astro Man (stage and boss)
MM8 (R1): Defeat Atetemino
MM8 (R1): Defeat Clown Man (stage and boss)
MM8 (R1): Defeat Frost Man (stage and boss)
MM8 (R1): Defeat Grenade Man (stage and boss)
MM8 (R1): Defeat Search Man (stage and boss)
MM8 (R1): Defeat Sword Man (stage and boss)
MM8 (R1): Defeat Tengu Man (stage and boss)
MM8 (R1): Defeat Yadokargo (stage and boss)
MM8 (R1): Defeat Yadokargo without using special weapons
MM8 (R1): Defeat a Crunchran with Thunder Claw without dying
MM8 (R1): Defeat a Hogale in two different stages
MM8 (R1): Defeat a Kikyoon by popping its balloons
MM8 (R1): Defeat a Met in any 2 stages
MM8 (R1): Defeat a Spinning Gabyoall in 2 different stages
MM8 (R1): Defeat a miniboss using only the weapon you get from its stage
MM8 (R1): Defeat an enemy with a Mega Ball after 3 rebounds
MM8 (R1): Defeat every Hogale in Frost Man's stage
MM8 (R1): Defeat every Shell'n in Aqua Part 1 using Tornado Hold only
MM8 (R1): Defeat every enemy in Search Man Part 2
MM8 (R1): Defeat one of every type of gorilla
MM8 (R1): Delay activating a bell block in Clown until the bellringer has gone back inside
MM8 (R1): Destroy every ice block in Frost Man's stage
MM8 (R1): Disregard an instruction on the snowboard and survive anyway
MM8 (R1): Dodge a Fire Slash from Sword Man with a single Tornado Hold
MM8 (R1): Get a Cline G to fly in a loop
MM8 (R1): Get a drop stuck inside a solid object
MM8 (R1): Get every Batton M64 in the first Frost elevator to drop down and fly away
MM8 (R1): Get the last hit on a boss or miniboss while riding Rush Bike
MM8 (R1): Jump from a disappearing platform in Astro and land on a reappearing one
MM8 (R1): Return to the start of Astro Man's stage from the maze teleporter pad
MM8 (R1): Return to the start of Tengu Man's stage from the end of the first screen
MM8 (R1): Shoot a Joe Classic's grenade before it hits the ground
MM8 (R1): Summon Rush on spikes in 2 different stage sections
MM8 (R1): Swing on a Thunder Claw hook after bouncing on a Mega Ball
MM8 (R1): Touch the surface of every disappearing platform in Astro Man Part 1
MM8 (R2): Bring Rush Bike to the end of the train screen in Clown Part 1
MM8 (R2): Collect a bolt from 2 different stages
MM8 (R2): Collect any 5 unique bolts
MM8 (R2): Collect every bolt from a single robot master stage
MM8 (R2): Collect the bolt from Sword Man's treasure room
MM8 (R2): Complete Search Man Part 1 (pacifist) without refilling any health
MM8 (R2): Complete the two wind screens in Tengu Part 1 without touching the d-pad
MM8 (R2): Defeat Bliking
MM8 (R2): Defeat Gearna Eye in Sword Man's stage after letting the hammer hit every pedestal
MM8 (R2): Defeat Gorone with uncharged buster shots only
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with only Auto’s attacks
MM8 (R2): Defeat Shiriko da Gama in Tengu Man's stage with uncharged buster shots only
MM8 (R2): Defeat Sisi Roll with uncharged buster shots only
MM8 (R2): Defeat a miniboss with Arrow Shot or Laser Shot
MM8 (R2): Defeat any 2 minibosses
MM8 (R2): Destroy a Shupponpon with Flame Sword
MM8 (R2): Destroy a breakable floor/ceiling with Astro Crush
MM8 (R2): Destroy every Alpha Dodonpa in the Intro Stage with Water Balloon
MM8 (R2): Destroy every thorn bush in Search Man's stage with Flame Sword
MM8 (R2): Get the last hit on a boss or miniboss with Rush Bomber
MM8 (R2): Jump across 3 train tops while riding Rush Bike without touching the ground
MM8 (R2): Open a large party ball in 2 different stages
MM8 (R2): Return to the start of Astro Part 2 from the maze teleporter pad
MM8 (R2): Return to the start of Grenade Part 2 from the last Fire Metall fuse
MM8 (R2): Swing on a Thunder Claw hook 4 times without touching the ground
MM8 (R3): Activate every Count Bomb in either vertical path of Aqua Man Part 2
MM8 (R3): Buy an item from the shop with bolts you collected
MM8 (R3): Climb up the vertical screen in the Mid-Stage from the bottom without Tornado Hold
MM8 (R3): Collect 10 unique bolts without resetting the game
MM8 (R3): Collect 8 unique bolts without resetting the game
MM8 (R3): Collect a bolt from any 4 stages
MM8 (R3): Collect every bolt in any stage from the first set of robot masters
MM8 (R3): Defeat Bass
MM8 (R3): Defeat Bass after hitting him with every special weapon once
MM8 (R3): Defeat Bliking with Flame Sword only
MM8 (R3): Defeat Green Devil
MM8 (R3): Defeat Search Man after finding 8 decoys
MM8 (R3): Defeat Sisi Roll without taking damage (no Astro Crush)
MM8 (R3): Defeat Ururuun with uncharged buster shots only
MM8 (R3): Defeat any 3 minibosses
MM8 (R3): Defeat any robot master with uncharged buster shots only
MM8 (R3): Defeat every Hogale in Tengu Man's stage
MM8 (R3): Destroy every destructible object in Grenade Man's stage
MM8 (R3): Get an enemy to drop a 1up using Astro Crush
MM8 (R3): Get the final hit on Bass with Rush Bomber or Rush Bike
MM8 (R3): Reach Clown Man's boss gate (pacifist)
MM8 (R3): Ride Rush Bike from the start of Astro Part 2 into the maze
MM8 (R3): Terrify Astro Man by targeting him with charged Homing Sniper for 10 seconds
MM8 (R4): Collect 16 unique bolts without resetting the game
MM8 (R4): Collect a bolt from every robot master stage
MM8 (R4): Complete Search Man’s stage without using Thunder Claw
MM8 (R4): Complete Tengu's airship buster only, without charging or destroying enemy hatches
MM8 (R4): Defeat Bliking with companion damage only
MM8 (R4): Defeat Duo
MM8 (R4): Defeat Gearna Eye with uncharged buster shots only
MM8 (R4): Defeat Wily
MM8 (R4): Defeat a robot master other than Sword Man with Water Balloon only
MM8 (R4): Defeat every miniboss in Mega Man 8
MM8 (R4): Freeze Tengu Man above an open pit
MM8 (R4): Get the final hit on Atetemino with Arrow Mega Buster
MM8 (R4): Return to the start of Tengu's final screen from the boss door using Rush Bike
MM8 (R4): Swing from every Thunder Claw hook in Wily 1
MM9 (R1): Block 4 different types of enemy projectile with Jewel Satellite
MM9 (R1): Capture 4 different types of enemy projectile with Black Hole Bomb
MM9 (R1): Collect a placed 1up in two different stages
MM9 (R1): Collect a placed powerup that can only be reached with Hornet Chaser
MM9 (R1): Collect an E-tank
MM9 (R1): Collect and spend 50 screws at the shop
MM9 (R1): Collect every pickup in Wily 1
MM9 (R1): Collect every placed pickup in Hornet Man's stage
MM9 (R1): Collect every placed pickup in Tornado Man's stage
MM9 (R1): Collect every placed powerup in Plug Man's stage
MM9 (R1): Collect the 1up in Splash Woman's stage from the path below it
MM9 (R1): Complete Galaxy Man's stage (pacifist)
MM9 (R1): Complete Plug Man's stage (pacifist)
MM9 (R1): Defeat 3 different enemies with one shot of Magma Bazooka
MM9 (R1): Defeat 3 different types of enemies with shielded portions
MM9 (R1): Defeat 6 or more enemies with one shot of Tornado Blow
MM9 (R1): Defeat Concrete Man (stage and boss)
MM9 (R1): Defeat Concrete Man while standing on a concrete block
MM9 (R1): Defeat Galaxy Man (stage and boss)
MM9 (R1): Defeat Hornet Man (stage and boss)
MM9 (R1): Defeat Jewel Man (stage and boss)
MM9 (R1): Defeat Magma Man (stage and boss)
MM9 (R1): Defeat Plug Man (stage and boss)
MM9 (R1): Defeat Spike Pushers
MM9 (R1): Defeat Splash Woman (stage and boss)
MM9 (R1): Defeat Tornado Man (stage and boss)
MM9 (R1): Defeat a Bunby Catcher while it's holding you
MM9 (R1): Defeat a Classical Cannon in two different stages
MM9 (R1): Defeat a Gagabyoall
MM9 (R1): Defeat a Metall β in two different stages
MM9 (R1): Defeat an enemy with Concrete and then defeat another while standing on the block
MM9 (R1): Defeat every Jump Roller in Magma Man's stage
MM9 (R1): Defeat one of every type of Flower Presenter in Hornet Man's stage
MM9 (R1): Defeat two Spike Pushers at once with a single Black Hole Bomb
MM9 (R1): Destroy a Petit Devil and all its split forms with Jewel Satellite
MM9 (R1): Extinguish a Changkey Dragon's flames with Tornado Blow or Black Hole Bomb
MM9 (R1): Get a drop stuck inside a solid object
MM9 (R1): Get rescued from a pit by Beat
MM9 (R1): Get stunned by Stone Head's floor stomp and avoid taking damage
MM9 (R1): Have a Hornet Chaser bring you a 1up
MM9 (R1): Have a Hornet Chaser bring you both health and ammo, refilling some of each
MM9 (R1): Jump over a Big Stomper without taking damage
MM9 (R1): Jump over a Shadow Mega Man 9 times in a row without taking damage
MM9 (R1): Pass through every false block in Concrete Man's stage from either direction
MM9 (R1): Place Rush on every screen of any stage
MM9 (R1): Return to the room after the checkpoint from Galaxy Man's boss gate
MM9 (R1): Return to the start of Plug Man's stage from the 1up
MM9 (R1): Save yourself with a Shock Guard or a Beat Call in any stage
MM9 (R1): Survive being grabbed by every Bunby Catcher in Galaxy Man's stage
MM9 (R1): Touch the top of every accessible yoku block in Plug Man's stage
MM9 (R1): Use Concrete Shot to stop a Bunby Catcher from dragging you
MM9 (R1): Use Hornet Chaser to get a placed 1up stuck inside a wall
MM9 (R2): Beat Concrete Man (stage and boss) with Plug Ball equipped the entire time
MM9 (R2): Collect a placed 1up in 3 different stages
MM9 (R2): Collect every placed pickup in Concrete Man's stage
MM9 (R2): Defeat 30 fish in the Splash Woman fight and then win the fight
MM9 (R2): Defeat Concrete Man while frozen by concrete
MM9 (R2): Defeat Hornet Man without destroying a hornet
MM9 (R2): Defeat Jewel Man (stage and boss) with Magma Bazooka equipped the entire time
MM9 (R2): Defeat Mega Mech Shark
MM9 (R2): Defeat Stone Head while it's in the ceiling
MM9 (R2): Defeat Tornado Man with Plug Ball, always facing away from him when shooting
MM9 (R2): Defeat a miniboss with the weapon you got from the stage it appears in
MM9 (R2): Defeat a robot master with a shot fired while facing away from them
MM9 (R2): Defeat an enemy with a projectile you reflected with Jewel Satellite
MM9 (R2): Defeat any robot master other than Concrete Man with Laser Trident only
MM9 (R2): Defeat every Smaplar in Plug Man's stage
MM9 (R2): Get the final hit on a robot master with their reverse primary weakness
MM9 (R2): Harden 2 lava jets and shatter both with a single Laser Trident
MM9 (R2): Harden every lava jet in Magma with Concrete Shot and stand on top of it
MM9 (R2): Have Eddie, Beat, and Rush onscreen at the same time
MM9 (R2): Move 4 Tornado platforms in Wily 1 with one Tornado Blow
MM9 (R2): Reach Splash Woman's boss gate without activating any Okosutobon enemies
MM9 (R2): Reach the Wily 2 boss gate without using Rush
MM9 (R2): Reach the Wily 2 checkpoint room without using Rush or Laser Trident
MM9 (R2): Rotate once around every battery platform in Tornado Man's stage
MM9 (R2): Stand on every bubble on every screen in the rising bubble section in Splash
MM9 (R2): Swallow 15 unique enemies with Black Hole Bomb in one stage
MM9 (R2): Swallow two different types of enemies with a single Black Hole Bomb
MM9 (R2): Turn 16 unique enemies into concrete blocks in one stage
MM9 (R2): Use Hornet Chaser to get one of every type of drop stuck inside solid terrain
MM9 (R2): Use a single Jewel Satellite shield to refill its ammo to full from zero
MM9 (R3): Acquire Rush Jet in the robot master stages
MM9 (R3): Beat Hornet Man's stage without unrolling any of the "party blower" platforms
MM9 (R3): Collect 200 bolts and buy Roll an outfit at the shop
MM9 (R3): Collect a placed 1up in 4 different stages
MM9 (R3): Collect every placed pickup in Wily 2 without using Hornet Chaser
MM9 (R3): Collect every placed pickup in Wily 3
MM9 (R3): Collect the second 1up in Wily 1 without using Hornet Chaser
MM9 (R3): Complete Tornado Man's stage (pacifist) without dying or refilling any health
MM9 (R3): Defeat 1 of every miniboss type in Mega Man 9
MM9 (R3): Defeat 3 different Bunby Catchers in Galaxy with 3 different special weapons
MM9 (R3): Defeat Mega Mech Shark with a different weapon for each phase
MM9 (R3): Defeat Splash Woman with Plug Ball only
MM9 (R3): Defeat Splash Woman with inked Mega Man
MM9 (R3): Defeat Stone Head with buster while hitting it only once per cycle
MM9 (R3): Defeat Twin Devil
MM9 (R3): Defeat every enemy in Wily 2
MM9 (R3): Defeat the Paozos in Concrete Man's stage, using a different weapon for each one
MM9 (R3): Get Bokazurah cannonballs to break every destructible block in Hornet Man's stage
MM9 (R3): Get the final hit on Hanabiran with a Plug Ball already circling the platform
MM9 (R3): Lure the Big Stomper in Wily 3 into a pit without dying yourself
MM9 (R3): Reach Concrete's boss gate without standing on any down-moving platforms
MM9 (R3): Reach the Wily 1 boss gate without using Rush
MM9 (R3): Swallow 6 of Hornet Man's hornets with a single Black Hole Bomb
MM9 (R4): Collect any 6 placed 1ups across any number of stages
MM9 (R4): Collect every placed 1up in the robot master stages
MM9 (R4): Complete any stage without Mega Man's helmet
MM9 (R4): Damage Twin Devil with every weapon at least once
MM9 (R4): Damage Wily Capsule with every weapon at least once
MM9 (R4): Deal damage to Hanabiran on every platform and then defeat it
MM9 (R4): Defeat Mega Mech Shark with inked Mega Man
MM9 (R4): Defeat Wily Capsule
MM9 (R4): Defeat any robot master with their own weapon
MM9 (R4): Defeat every Petit Devil once in Wily 3 with Concrete or Galaxy
MM9 (R4): Defeat phase 1 of Mega Mech Shark buster only without shooting a torpedo
MM9 (R4): Defeat the Spike Pushers, using every weapon to defeat at least one Spike Pusher
MM9 (R4): Reach 9 lives at once through any means
MM9 (R4): Reach the Wily 1 boss gate without using Rush or Tornado Blow
MM9 (R4): Reach the Wily 3 boss gate (pacifist)
MM9 (R4): Traverse the final horizontal screen in Wily 3 backwards
MM9 (R4): Use an M-Tank to turn a Camouflametall into a real 1up
MMnan (R1): Shoot down an enemy projectile with buster in a robot master fight
MM1,2 (R1): Freeze a Big Eye and a Sniper Armor in mid-jump
MM1,2 (R1): Ride a full circut of every moving platform in Guts Man and Crash Man
MM1,2 (R3): Defeat Guts Man and Guts Tank
MM1,2 (R3): Reach any 2 robot master boss gates with Rolling Cutter and Metal Blade only
MM1,2 (R4): Defeat the robot masters from Mega Man I Gameboy
MM1,2,3 (R3): Touch the top of every yoku block in Ice, Heat, and Magnet
MM1,2,3,4 (R1): Freeze an enemy with a special weapon
MM1,2,3,4 (R2): Collect 2 stun weapons
MM1,2,3,4 (R4): Freeze an enemy in Mega Man 1, 2, 3, and 4
MM1,2,3,4,5 (R1): Complete any stage without a ladder in it
MM1,2,3,4,5,6 (R1): Acquire and use a support item other than Rush Coil
MM1,2,3,4,5,6 (R1): Beat any 4 bosses from the same game
MM1,2,3,4,5,6 (R1): Collect a support item in 2 different games
MM1,2,3,4,5,6 (R1): Collect a weapon that drains more than one ammo per shot
MM1,2,3,4,5,6 (R1): Complete any 4 stages without resetting
MM1,2,3,4,5,6 (R1): Complete any robot master stage (and boss) using a single special weapon
MM1,2,3,4,5,6 (R1): Complete any stage (and boss) with an underwater section
MM1,2,3,4,5,6 (R1): Complete any stage and boss without using buster or a support item
MM1,2,3,4,5,6 (R1): Defeat 3 different enemy types from each game
MM1,2,3,4,5,6 (R1): Defeat a Met in each game
MM1,2,3,4,5,6 (R1): Defeat a non-aerial robot master
MM1,2,3,4,5,6 (R1): Defeat a robot master (stage and boss) in a sliding and non-sliding game
MM1,2,3,4,5,6 (R1): Defeat any boss using their primary weakness
MM1,2,3,4,5,6 (R1): Defeat any boss using their reverse primary weakness
MM1,2,3,4,5,6 (R1): Defeat two robot masters that appear on the same square in stage select
MM1,2,3,4,5,6 (R1): Fulfill the conditions for any goal on this card a second time
MM1,2,3,4,5,6 (R1): Fully exhaust ammo for all robot master weapons in any game
MM1,2,3,4,5,6 (R1): Get knocked into a boss gate by an enemy
MM1,2,3,4,5,6 (R1): Get knocked off a ladder and regrab the ladder before hitting the ground
MM1,2,3,4,5,6 (R1): Refill a completely drained weapon or support item to full
MM1,2,3,4,5,6 (R1): Tink a buster shot off an enemy in 3 different games
MM1,2,3,4,5,6 (R2): Acquire a 1up in each game
MM1,2,3,4,5,6 (R2): Collect any 4 support items other than Rush Coil
MM1,2,3,4,5,6 (R2): Complete 3 castle stages in the same game
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Complete any 3 stages with an underwater section
MM1,2,3,4,5,6 (R2): Defeat a Sniper Joe in each game
MM1,2,3,4,5,6 (R2): Defeat a stomper in each game
MM1,2,3,4,5,6 (R2): Defeat any 3 non-aerial robot masters
MM1,2,3,4,5,6 (R2): Defeat one boss from each game
MM1,2,3,4,5,6 (R2): Die to spikes in each game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Have 6 lives total in any game
MM1,2,3,4,5,6 (R2): Stand on a moving platform in each game
MM1,2,3,4,5,6 (R3): Collect any 6 support items other than Rush Coil
MM1,2,3,4,5,6 (R3): Complete 10 different stages across any games
MM1,2,3,4,5,6 (R3): Complete 2 castle stages in 2 different games
MM1,2,3,4,5,6 (R3): Complete any castle
MM1,2,3,4,5,6 (R3): Defeat any robot master twice
MM1,2,3,4,5,6 (R3): Defeat every boss that appears in the same square on stage select
MM1,2,3,4,5,6 (R3): Get the final hit on any robot master with their own weapon
MM1,2,3,4,5,6 (R4): Collect a support item other than Rush Coil in every game
MM1,2,3,4,5,6 (R4): Collect one copy of every support item
MM1,2,3,4,5,6 (R4): Complete a boss rush
MM1,2,3,4,5,6 (R4): Complete a castle in two different games
MM1,2,3,4,5,6 (R4): Complete any game from the title screen
MM1,2,3,4,5,6 (R4): Complete every robot master stage in any one game
MM1,2,3,4,5,6 (R4): Defeat Wily
MM1,2,3,4,5,6 (R4): Defeat any 2 robot masters (stage and boss) in each game
MM1,2,3,4,5,6 (R4): Defeat every non-aerial robot master
MM1,2,3,4,5,6 (R4): Defeat every stomper in the robot master stages of 2 different games
MM1,2,3,4,5,6 (R4): Reach 9 lives in any game
MM1,2,3,4,6 (R1): Defeat an enemy with the returning shot of a boomerang weapon
MM1,2,3,4,6 (R1): Hit an enemy with a fire or lightning weapon underwater
MM1,2,3,4,6 (R2): Collect 2 boomerang weapons
MM1,2,3,4,6 (R4): Collect all boomerang weapons
MM1,2,3,4,6 (R4): Destroy a breakable wall or block in every game except MM5
MM1,2,4,5 (R1): Collect a bomb weapon
MM1,2,4,5 (R2): Collect 2 bomb weapons
MM1,2,4,5 (R3): Collect all bomb weapons
MM1,2,4,6 (R1): Enter any boss arena while moonwalking
MM1,2,4,6 (R2): Defeat 3 robot masters that begin with the letter B
MM1,2,4,6 (R2): Defeat a spine enemy in two different games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,4,6 (R4): Defeat one of every spine enemy in the NES Mega Man games
MM1,2,5,6 (R2): Defeat 3 robot masters that begin with the letter C
MM1,2,5,6 (R3): Defeat every robot master stage (and boss) that has trees in it
MM1,2,6 (R1): Destroy a breakable wall or block in Mega Man 1, 2, or 6
MM1,2,7 (R3): Defeat Bomb Man, Bubble Man, and Burst Man
MM1,2,7 (R4): Defeat Guts Man in 3 different games
MM1,3 (R1): Defeat a Pickelman and a Pickelman Bull
MM1,3 (R4): Defeat Yellow Devil and Yellow Devil Mk. II
MM1,3,4,5,6 (R3): Defeat one of every type of shielded turret
MM1,3,5 (R2): Defeat 3 robot masters that begin with the letter G
MM1,3,5 (R2): Defeat every robot master that shakes the screen
MM1,3,7,9,10 (R1): Get stunned by a robot master's floor stomp in any game
MM1,3,8,9,10,RF,11 (R3): Defeat a Devil in two different games
MM1,4 (R1): Ride a Foot Holder and a Hover
MM1,4,5,6 (R2): Complete a robot master's stage using his own weapon only
MM1,5 (R1): Defeat a Super Cutter and a Mizzile
MM1,5 (R2): Climb up 3 consecutive Magnet Beams and Super Arrows
MM1,5 (R3): Defeat every Suzy and Suzy-G
MM1,6 (R1): Defeat a Changkey and a Fire Telly on 2 separate screens each
MM1,7 (R1): Defeat an enemy with Scorch Wheel and the shield portion of Fire Storm
MM1,8 (R1): Defeat Cut Man in Mega Man 1 or Mega Man 8
MM2,3 (R1): Defeat a Friender and a Tama
MM2,3 (R1): Defeat any MM2 robot master and its MM3 doc robot
MM2,3 (R1): Ride every cloud patform in Air Man and Snake Man
MM2,3 (R2): Collect Quick and Needle and exhaust their ammo without releasing the fire button
MM2,3 (R2): Defeat 2 robot master stages in MM2 and the corresponding Doc Robot stage in MM3
MM2,3 (R2): Defeat a Springer and a Giant Springer
MM2,3 (R4): Defeat 4 robot masters in MM2, then the other 4 in MM3's doc stages
MM2,3 (R4): Defeat the robot masters from Mega Man II Gameboy
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 2 different games
MM2,3,4 (R2): Skip a miniboss besides Anko and Penpen Maker in 3 different games
MM2,3,4 (R2): Skip a miniboss in any game besides Anko and Penpen Maker
MM2,3,4 (R4): Skip one of every skippable miniboss in the NES Mega Man games
MM2,3,4,5,6 (R1): Complete any robot master stage with no pits
MM2,3,4,5,6 (R1): Complete any stage (and boss) where stars are visible in the sky
MM2,3,4,5,6 (R1): Defeat a miniboss in 2 different games
MM2,3,4,5,6 (R1): Defeat a robot master with an (intended) invulnerable phase
MM2,3,4,5,6 (R2): Acquire an E-Tank in each game (except Mega Man 1)
MM2,3,4,5,6 (R2): Complete a stage (and boss) with stars visible in the sky in 2 different games
MM2,3,4,5,6 (R2): Defeat 5 unique miniboss types across any games
MM2,3,4,5,6 (R2): Defeat 8 minibosses across any games
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the cardinal squares on stage select for any game
MM2,3,4,5,6 (R2): Defeat the 4 bosses in the diagonal squares on stage select for any game
MM2,3,4,5,6 (R2): Touch spikes during i-frames and survive when they wear off in each game
MM2,3,4,5,6 (R3): Complete 5 castle stages across any number of games
MM2,3,4,5,6 (R3): Defeat a miniboss in every game (except Mega Man 1)
MM2,3,4,5,6 (R4): Complete 8 robot master stages evenly across the stage select layout of any 2 games
MM2,3,4,5,6 (R4): Defeat every green robot master
MM2,3,4,5,6 (R4): Defeat one of every miniboss in the NES Mega Man games
MM2,3,4,6 (R1): Get frozen by a robot master
MM2,3,4,6 (R2): Defeat every miniboss in the robot master stages of any one game
MM2,3,4,6 (R4): Defeat every frog in the NES Mega Man games
MM2,3,5 (R1): Defeat 10 babies each from a single Kerog, Komasaburo, and Cocco
MM2,3,5,6 (R1): Collect a ground weapon
MM2,3,5,6 (R2): Collect 2 ground weapons
MM2,3,5,6 (R3): Collect all ground weapons
MM2,3,6 (R1): Defeat a monkey in 2 different games
MM2,3,6 (R2): Defeat every monkey in the NES Mega Man games
MM2,3,8,10 (R2): Defeat Wood Man in 2 different games
MM2,4 (R1): Defeat Toad Man and every Kerog in Bubble Man's Stage
MM2,4 (R1): Stand on Item 1 and Balloon
MM2,4 (R2): Defeat Mecha Dragon and Mothraya
MM2,4 (R2): Defeat an enemy with a fully charged Atomic Fire and Pharaoh Shot
MM2,4 (R3): Freeze a boss with Time Stopper and Flash Stopper
MM2,4 (R4): Defeat Picopico-kun and Square Machine
MM2,4,5 (R1): Defeat Fake Air Man, Fake Skull Man, and Fake Gravity Man
MM2,4,5,6 (R1): Collect a shield weapon
MM2,4,5,6 (R1): Complete any stage (and boss) where the sky changes color
MM2,4,5,6 (R2): Collect 2 shield weapons
MM2,4,5,6 (R2): Complete a stage (and boss) where the sky changes color in 2 different games
MM2,4,5,6 (R4): Prevent damage with every shield weapon
MM2,4,6 (R2): Get frozen by every robot master that can stun you
MM2,4,7,8 (R1): Collect a charging weapon
MM2,5 (R1): Defeat Fake Air Man and Fake Gravity Man
MM2,5 (R1): Defeat a Kukku and a Cocco
MM2,5 (R1): Hide behind a cloud on the checkpoints of Air Man and Gyro Man
MM2,5 (R2): Bring Item 2 and Super Arrow from full ammo down to zero in one ride
MM2,6 (R1): Defeat a Changkey Maker and a Fire Boy
MM2,6 (R4): Defeat Mecha Dragon and Mechazaurus
MM3,4 (R1): Defeat an enemy above you with the tracking mode of Dive and Magnet
MM3,4 (R1): Defeat an enemy while in Rush Marine
MM3,4 (R1): Destroy a junk block and a boulder
MM3,4 (R4): Defeat Giant Metall and Metall Daddy
MM3,4 (R4): Defeat the robot masters from Mega Man III Gameboy
MM3,4,5 (R1): Defeat a cat in one game and a mouse in another
MM3,4,5 (R1): Destroy a shootable tile in Mega Man 3, 4, and 5
MM3,4,5 (R1): Place Rush on every screen of any stage
MM3,4,5 (R2): Defeat 3 robot masters that begin with the letter S
MM3,4,5 (R2): Defeat every robot master that grants Rush Jet
MM3,4,5,6 (R1): Acquire and use Rush Jet in any game
MM3,4,5,6 (R1): Complete any stage (and boss) without sliding
MM3,4,5,6 (R2): Acquire and use Rush Jet in any 2 games
MM3,4,5,6 (R3): Complete a stage (and boss) in each sliding Mega without sliding
MM3,4,5,6 (R4): Encounter Proto Man in 3 different games
MM3,4,6 (R2): Defeat every robot master that has a vacuum attack
MM3,4,6 (R3): Defeat every miniboss in the robot master stages of any one game
MM3,4,6,9,10 (R1): Defeat any 2 animal-themed robot masters
MM3,5 (R1): Defeat Proto Man and any Dark Man robot
MM3,5 (R1): Farm a 1up from a Komasaburo or a Cocco
MM3,5 (R1): Ride a Top platform and a Wave Bubble from the bottom of the screen to the top
MM3,5 (R3): Defeat Proto Man twice and Dark Man twice
MM3,5 (R4): Defeat Proto Man 4 times and Dark Man 4 times
MM3,5,6 (R2): Defeat every robot master with a shot-deflecting dash attack
MM3,5,7,10 (R1): Collect a rebounding weapon
MM3,6 (R1): Defeat a Bomb Flier and Submarine Flier
MM3,6 (R1): Defeat a Penpen Maker and a Metall Potton
MM3,7 (R3): Defeat Kamegoro Maker and Gamerizer
MM3,9 (R2): Defeat an animal projectile in any robot master fight from 2 different games
MM4,10 (R1): Complete every quicksand screen in Pharaoh and Commando
MM4,5 (R1): Defeat a Ratton and a Mousubeil
MM4,5 (R3): Defeat every Ratton and Mousubeil in the robot master stages
MM4,5 (R4): Defeat the robot masters from Mega Man IV Gameboy
MM4,5,6 (R1): Collect a full-screen attack weapon
MM4,5,6 (R1): Complete a section with an oscillating ceiling or floor in 2 different games
MM4,5,6 (R1): Defeat a Shield Attacker in 2 different games
MM4,5,6 (R2): Collect 2 full-screen attack weapons
MM4,5,6 (R2): Defeat every robot master that disappears from the arena
MM4,5,6 (R2): Encounter Eddie in 4 different stages
MM4,5,6 (R3): Collect all full-screen attack weapons
MM4,5,6 (R3): Complete every section with an oscillating ceiling or floor in the robot master stages
MM4,5,6 (R3): Defeat every Shield Attacker in the robot master stages
MM4,5,6 (R4): Collect an item from Eddie in every robot master stage he appears
MM4,6 (R1): Defeat a Skullmet and a Skull Walker
MM4,6 (R2): Defeat every Shield Attacker in the robot master stages in MM4 and MM6
MM4,6 (R2): Defeat every Wall Blaster and Wall Blaster II in the robot master stages
MM4,9 (R1): Destroy an umbrella in two different games
MM5,6 (R1): Defeat Rounder or Rounder II
MM5,6 (R1): Defeat a Dachone and a Dachone Ltd. Ed.
MM5,6 (R2): Defeat Rounder and Rounder II
MM5,7 (R1): Collect a "MEGAMAN V" letter and a "RUSH" letter
MM5,7,10 (R1): Defeat any 2 vehicle-themed robot masters
MM7,10 (R3): Defeat Kanigance and Crab Puncher
MM7,8 (R1): Defeat a True Shield Attacker and a Hannya Attacker
MM7,8 (R4): Defeat Bass in 2 different games
MM7,8,9 (R1): Defeat a sky-themed robot master
MM7,8,9,10 (R1): Defeat a Shield Attacker in any 2 games
MM7,8,9,10 (R1): Defeat a met in each game
MM7,8,9,10 (R1): Defeat a miniboss using a single special weapon
MM7,8,9,10 (R2): Defeat a Shield Attacker in every game
MM7,8,RF,10,11 (R2): Defeat any 2 ice-themed robot masters
MM8,RF (R2): Defeat Astro Man in one game and Tengu Man in another
MM8,RF (R2): Defeat Astro Man or Tengu Man in two different games
MM9,10 (R1): Defeat a Changkey and a Changkey Dragon
MM9,10 (R1): Defeat a Deispider and a Darspider
MM9,10 (R1): Defeat a Shield Attacker in MM9 and MM10
MM9,10 (R1): Defeat an Octone and Octobulb
MM9,10 (R2): Defeat Magma Man and Solar Man
MM9,10 (R2): Defeat Plug Man and Sheep Man
MM9,10 (R2): Defeat Splash Woman and Pump Man
MM9,10 (R2): Defeat a Tsurare Stamp and a Big Stomper
MM9,10 (R2): Defeat a robot master not weak to Magma Bazooka or Triple Blade with that weapon
MM9,10 (R2): Defeat every Deispider in any MM9 stage and every Darspider in any MM10 stage
MM9,10 (R3): Acquire Rush Jet in Mega Man 9 or 10
MM9,10 (R3): Complete a stage (and boss) in Superhero Mode and Hard Mode
MM9,10 (R3): Defeat 3 different species of sea animal
MM9,10 (R3): Defeat Tornado Man in two different games